Dead island 2 game informer10/12/2023 In July 2015, Deep Silver pulled Yager from development. We’re like, “What does that even mean?” They told us they didn’t know and we had to find out for ourselves.ĭead Island 2 officially announced at E3 2014, the first shows and then the demo at gamescom 2014 were positively received by the press – Deep Silver also believed in the game and announced it for Spring 2015, but Yager had doubtsĪt one point, Yager tried to redesign the structure Dead Island 2 – Los Angeles, for example, was ‘cut’ into four locations so that the engine could handle them The game’s MMO nature would also be confined to small areas The publisher came to us and said they wanted seamless multiplayer. The sequel was set in California with several open locations in key locations around the state – a smaller version of San Francisco and Los Angeles, for example the first was described as a medium sized map of BattlefieldĪfter development began, Deep Silver asked Yager to run Dead Island 2 in an 8 player multiplayer title with constant online the project was described as “the world’s smallest MMO” of course changed without pre-production Team of the first time Dead Island 2 was 85-100 people, and Unreal Engine 4 was chosen as the engine Yager’s idea Dead Island 2 offered essentially the same game but on a larger scale and quality – one source described Yager’s sequel as “not a 70, but an 85+ on Metacritic” The budget for Dead Island 2 under Yager, according to GI sources, was “a quarter or a third of what it should have been originally” In 2012, after Techland’s departure, Deep Silver decided to look for developers for Dead Island 2 – preferably on the cheap so Yager Development was involved in the development (Spec Ops: The Line) GI interlocutors in Techland and Deep Silver noted that Dead World’s draft was rejected because it was too far from the sequel’s original vision.
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